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Good news to AMD gaming fans, Late last night Battlefield 4 posted a new update that takes advantage of AMD mantle rather than DX11, and has lead to an overall major boost in the games performance for AMD users.
Mantle is a low level graphics API that makes much more efficient use of resources on AMD GPU’s, leading to a lot less system strain and even greater performance in situations where CPU bottle necking was occurring. In the post detailing the update 3 test scenarios were covered for different levels of machines and graphics settings in both single and multiplayer, showing performance increases varying from as low to 14% to 58% faster.

In order to use mantle you must obviously have an AMD card with GCN tech, the latest AMD drivers, and 64-bit Windows 7 or 8/8.1 OS. If you meet these prerequisites you can switch over to mantle by going to the in game graphics settings, where you’ll find a new option at the top saying “Graphics API” with the option of Mantle or DX11.
Test case 1: Low-end single-player
CPU/GPU: AMD A10-7850K (‘Kaveri’ APU), 4 cores @ 3.7 GHz
Settings: 720p MEDIUM settings.
OS: Windows 7 64-bit
Level: Singapore “Beach”
This area is heavy on the CPU as it is quite a lot of action going on, but the game is primarily GPU-bound both on DX and with Mantle but thanks to GPU optimizations with Mantle we get a good performance improvement.
Result: 26.6 ms/f -> 23.3 ms/f = 14% faster


So if you’re an AMD card owner and a BF4 gamer, make sure to check out your settings today and see if you can get a performance boost out of this new tech, which will be receiving further tuning and changes in future updates.
Source: Battlelog