Call of Duty: Advanced Warfare PC Performance Review! 

LOW SETTINGS

Texture Options

  • Texture Quality - Manual 

  • Texture Resolution - Low 

  • Normal Map Resolution - Low 

  • Specular Map Resolution - Low 

Shadow Options 

  • Shadows - On 

  • Shadow Map Resolution - Normal 

  • Cache Sun Shadow Maps - Off

  • Cache Spot Shadow Maps - Off

Post Process Options

  • Depth of Field - Low Quality 

  • Motion Blur - Low Quality 

  • Screen Space Ambient Occlusion - Normal

  • Medium Distance Ambient Occlusion - On

  • Subsurface Scattering - On

  • Depth Prepass - On

Anti-Aliasing Options

  • Post Process Anti-Aliasing - SMAA - 1x 

  • Supersampling - Off 

Miscellaneous Options

  • Bullet Impacts - On

  • Dynamic Light Limit - 4

MEDIUM SETTINGS

Texture Options

  • Texture Quality - Manual 

  • Texture Resolution - Normal

  • Normal Map Resolution - Normal 

  • Specular Map Resolution - Normal

  • Anisotropic Filtering - Normal 

Shadow Options 

  • Shadows - On 

  • Shadow Map Resolution - Normal 

  • Cache Sun Shadow Maps - On

  • Cache Spot Shadow Maps - On

Post Process Options

  • Depth of Field - Medium Quality 

  • Motion Blur - Medium Quality 

  • Screen Space Ambient Occlusion - Normal

  • Medium Distance Ambient Occlusion - On

  • Subsurface Scattering - On

  • Depth Prepass - On

Shader Preload

  • Shader Preload - On

  • Shader Preload During Cinematics - Off

Anti-Aliasing Options

  • Post Process Anti-Aliasing - SMAA - T2x

  • Supersampling - Off 

Miscellaneous Options

  • Bullet Impacts - On

  • Dynamic Light Limit - 6

HIGH SETTINGS

Texture Options

  • Texture Quality - Manual 

  • Texture Resolution - High

  • Normal Map Resolution - High

  • Specular Map Resolution - High

  • Anisotropic Filtering - High

Shadow Options 

  • Shadows - On 

  • Shadow Map Resolution - High

  • Cache Sun Shadow Maps - On

  • Cache Spot Shadow Maps - On

Post Process Options

  • Depth of Field - High Quality 

  • Motion Blur - High Quality 

  • Screen Space Ambient Occlusion - Normal

  • Medium Distance Ambient Occlusion - On

  • Subsurface Scattering - On

  • Depth Prepass - On

Shader Preload

  • Shader Preload - On

  • Shader Preload During Cinematics - Off

Anti-Aliasing Options

  • Post Process Anti-Aliasing - Filmic SMAA 1x

  • Supersampling - Off

Miscellaneous Options

  • Bullet Impacts - On

  • Dynamic Light Limit - 8 

EXTREME SETTINGS

Texture Options

  • Texture Quality - Manual 

  • Texture Resolution - Extra

  • Normal Map Resolution - Extra

  • Specular Map Resolution - Extra

  • Anisotropic Filtering - High

Shadow Options 

  • Shadows - On 

  • Shadow Map Resolution - Extra

  • Cache Sun Shadow Maps - On

  • Cache Spot Shadow Maps - On

Post Process Options

  • Depth of Field - High Quality 

  • Motion Blur - High Quality 

  • Screen Space Ambient Occlusion - HBAO+

  • Medium Distance Ambient Occlusion - On

  • Subsurface Scattering - On

  • Depth Prepass - On

Shader Preload

  • Shader Preload - On

  • Shader Preload During Cinematics - Off

Anti-Aliasing Options

  • Post Process Anti-Aliasing - Filmic SMAA T2x 

  • Supersampling - Off

Miscellaneous Options

  • Bullet Impacts - On

  • Dynamic Light Limit - 8 

TEST BED

  • Motherboard: ASUS Maximus VI Hero
  • CPU: i7-4770K (Overclocked to 4.2 GHz)
  • MSI GTX 780 Twin Frozr Gaming Edition
  • Cooling: Cooler Master Hyper 612
  • Memory: Patriot Viper Extreme 32GB XMP 1866MHz
  • PSU: Rosewill Hercules 1600W
  • Boot Drive: SanDisk Extreme II 240GB SSD
  • Storage: Western Digital 1TB Black 7200 RPM Hard Drive