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As we reported earlier this week, AMD has finally released it’s Mantle API drivers in it’s latest Catalyst 14.1 drivers.
Since then we got a chance to test out Mantle and get a feel for what it does and how it performs. Currently Mantle is only available in Battlefield 4 and Star Swarm but we do expect more support in the near future. Before we jump into the testing, for those wondering what Mantle is, in simple terms, it’s an alternative GPU API like OpenGL and DirectX.
The initial perception was that because Mantle allows a much higher amount of draw calls per frame, resulting in a significant boost in GPU performance across all AMD video cards but the reality is that Mantle is geared to improve performance by reducing the workload on the CPU, so the result is that performance gains depend on how CPU heavy game is and should offer biggest improvements to users with entry to mid-level processors.
Below is the video results of are testing but for those reading, we’re using an Intel i7-4770K + Gigabyte R9 290X Windforce video card for these tests. We realize based off Mantle’s benefits of lower end CPUs, this isn’t the ideal test setup but as Mantle support becomes more apparent, we’ll be settings up an AMD based test bed for future testing.
Battlefield 4 Ultra Settings
Star Swarm Extreme Benchmark
For those curious how we were able to benchmark Battlefield 4 since FRAPS does not work with Mantle, there’s actually a built in tool that will allow you to do so and HardOCP posted a walkthrough on how to do so.
When the game is launched simply press the tilde “~” key to open console then use the following command.
“PerfOverlay.FrameFileLogEnable 1″ to start saving frame times
“PerfOverlay.FrameFileLogEnable 0″ to stop
The resulting .csv file will be located in your User/Documents/Battlefield 4 directory. The file will contain Frame Time, CPU Frame Time, and GPU Frame Time in milliseconds. To calculate average fps for the run you divide the total number of frame entries in the log (which is total number of frames for the session) over the total amount of time.
Average FPS = (Total # of Frame Time Entries) ÷ (Σ (Total # of Frame Times in ms) ÷ 1000).
So initially you can see Mantle is off to a pretty impressive start overall. One negative story though that broke from ExtremeTech is that Mantle enabled in Battlefield 4 is causing foggy, washed out images. It’s noted that the error is on Dice’s end and not AMD’s but take a look at the pictures below.
So what do you guys think of Mantle so far? If you’ve been running the BETA drivers, let us know your setup and thoughts so far. As always, thanks for reading here on Tech of Tomorrow and stay tuned for more Mantle coverage!